Warning this online RPG game is very addictive !!!!
Flash Element TD, I have managed to complete all 39 Levels and have a high score of 275,766,
I have included my game walk through guide below with screenshots. But before viewing the guide,
have a shot yourself and see what score you can muster. [Or
return to homepage]
The aim of the game is to kill the creeps before they reach the end of the
maze, do this by building attacking towers on the grass around the maze. To
build towers first click on the one you want to build on the right, then
click on the map where you want it to be built. Once built you can click on
them to upgrade or sell.
To build "Elemental Towers" you must first research the 3
elements. Research costs wood. You are given 1 wood every 7 levels. Once
researched you can build as many "Elemental Towers" of the type
you have researched as you can afford. The combo tower is only available if
you have researched all 3 elements.
The aim of the game is to kill the creeps before they reach the end of the maze, do this by building attacking towers on the grass around the maze.
To build towers first click on the one you want to build on the right, then click on the map where you want it to be built. Once built you can click on them to upgrade or sell.
At the start of the game the only towers you can build are the "Basic Towers". These include the Arrow, Cannon and Air towers. The Arrow tower is a good all-rounder as it will shoot at both air and ground based creeps. It can hit one target at a time. The cannon tower does "splash damage" this means that its shot will do damage to all creeps around the target as well as the target itself. The only problem is the cannon does not fire at air creeps. The air tower is just that, it only attacks air creeps, use this if you are having problems with the air levels.
To build "Elemental Towers" you must first research the 3 elements. Research costs wood. You are given
1 wood every 7 levels. Once researched you can build as many "Elemental Towers" of the type you have researched as you can afford. The combo tower is only available if you have researched all 3 elements.
To get a high score, try and keep as much of your gold in the bank as possible because at the end of each round you earn interest on the gold in the bank. You can use your wood to increase your interest rate.
Special levels include FAST [6, 13, 19, 26, 32]
AIR [8, 17, 27] IMMUNE [10, 21, 32] and
BOSS [11, 22, 33] You get wood every
7 levels use wood to research upgrades.
Tips:
1. Even with the same tower placement you can get different results each game, so use my scores and gold in the walk through game guide as reference only.
2. The efficiency in the early levels is crucial to scoring high. (the score depends on money, money depend on efficiency and rises exponentially)
3. There are some extra-tough levels (fast, boss) where buying extra towers just for the level and selling them before the level ends is a good idea.
4. You have 20 lives which don't generate cash. Cash generates Cash. You can convert some of the lives to cash by delaying tower upgrades, losing lives in the later round 35+ actually helps increase your score, as the interest gained in saving buying towers outweighs the cost of losing a life.
Costing:
R (Arrow) 7g, 13g, 32g (max cost 52g)
C (Cannon) 9g, 15g, 26g (max cost 50g)
A (Air) 12g, 20g, 30g (max cost 62g)
Use the tabs above and
have a detailed look at each level with full screenshots and tips and
reviews etc.
Shown below, is a quick guide to the towers required to complete each
level, in this example I scored 266,305, but this can be beaten. (If the level is marked in RED,
read the extra comments below, BEFORE starting the level)
Lvl 01
1C
31g
40
20
Lvl 02
1C+
41g
65
20
Lvl 03
1C++
41g
91
20
Lvl 04
1C++
67g
117
20
Lvl 05
1C++
95g
145
20
Lvl 06
1C++,
1R
119g
176
20
Lvl 07
1C++,
1R
152g
209
20
Lvl 08
1C++,
1R, 3A
175g
268
20
Lvl 09
1C++, 1C+,
1R
231g
312
20
Lvl 10
1C++,
1C+, 1R
288g
369
20
Lvl 11
1C++, 1C+,
1R++, 1R+,
1R
305g
458
20
Lvl 12
2C++
444g
544
20
Lvl 13
2C++, 1C+
532g
656
20
Lvl 14
2C++,
1C+
657g
781
20
Lvl 15
3C++
775g
925
20
Lvl 16
3C++
978g
1,128
20
Lvl 17
3C++, 3A++, 2A
1,011g
1,371
20
Lvl 18
5C++
1,346g
1,596
20
Lvl 19
7C++
1,563g
1,913
20
Lvl 20
6C++
1,968g
2,268
20
Lvl 21
7C++, 1C+
2,359g
2,733
20
Lvl 22
8C++,
3R++, 2R+,
1R
2,649g
3,252
20
Lvl 23
8C++
3,501g
3,901
19
Lvl 24
9C++
4,401g
4,851
19
Lvl 25
10C++
5,551g
6,051
19
Lvl 26
14C++
6,838g
7,538
19
Lvl 27
9A++, 1A+
8,594g
9,184
19
Lvl 28
13C++, 1C+
10,710g
11,384
19
Lvl 29
15C++
13,411g
14,161
19
Lvl 30
17C++
17,464g
18,314
19
Lvl 31
20C++,
1C
22,674g
23,683
19
Lvl 32
31C++
29,065g
30,615
19
Lvl 33
33C++
37,736g
39,386
19
Lvl 34
42C++
48,476g
50,576
17
Lvl 35
64C++
62,178g
65,378
17
Lvl 36
100C++
79,538g
84,538
16
Lvl 37
150C++
105,686g
113,186
16
Lvl 38
180C++
142,229g
151,229
16
Lvl 39
180C++
192,987g
201,987
4
End
266,305
C means Cannon Tower, C+
means Cannon Tower upgraded once and C++
means Cannon Tower upgraded twice. R means Arrow Tower, R+
means Arrow Tower upgraded once and R++
means Arrow Tower upgraded twice. A means Air Tower, A+
means Air Tower upgraded once and A++
means Air Tower upgraded twice.
Comments
Level 07: This level is frustrating, you can sometimes easily destroy all creeps with 1C++ and 1R, then there's times you're nowhere near and 2 escape.
(At the end of the level, upgrade interest by
5%)
Level 08: Before end of level, sell 3 x AIR and let
remaining ARROW tower finish it off.
Level 11: Once Critter has passed, sell all arrow towers, before end of level.
Level 14: At the
end of the level, upgrade interest by 5%. Tip: If you have lost any lives upto this point, restart the game, its not taken long to get this far, and the money saved is crucial. (losing lives later on the game is acceptable though)
Level 17: Before end of level, sell 4 x AIR, then once complete sell, the remaining top right
AIR
Level 19: Before end of level sell 1 x
lower cannon.
Level 21: At the
end of the level, upgrade interest by 5%.
Level 22: Creep will go around twice, expect to lose one life, then sell ARROW towers, It is not worth it to kill it in one pass.
Level 26: Before end of level sell lower 2 cannons, then once level complete sell everything.
Level 27: End of level sell everything.
Level 28: At the
end of the level, upgrade interest by 5%.
Level 33: Creep will go around three times, expect to lose two
life's, It is not worth it to kill it in one pass.
Level 35: At the
end of the level, upgrade interest by 5%. I have played this level so many times and 64C++ is enough to get by, but for this walkthrough, typical I lost one life, so your scores and gold should be better from here on in.
Level 37: Lost one life here, if you build another 5C++, this could of been prevented, but for the sake of saving 20g and a life, its not worth it.
Level 38: 180C++ cannon towers, you
will lose 12 lives.
Level 39: No more building by me, just buy lives until end (59 lives in my case)
Flash Element Online Game - Walk Through Guide Levels 01 to 15 [Bookmark this Guide!]
Level
Map
Comments
Gold
Score
Lives
Level 01
Ground
20 x Sheep, Hit Points: 10,
Gold:
01
Each
Build a Cannon Tower in the top right hand corner.
Weaponry: 1C
31
40
20
Level 02
Ground
20 x Rabid Dogs, Hit
Points: 42, Gold:
01
Each
Upgrade the Cannon Tower built in the previous level to a level II Cannon
Tower.
Weaponry: 1C+
41
65
20
Level 03
Ground
20 x Small Boys, Hit
Points: 65, Gold:
01
Each
Upgrade the Cannon Tower built in the previous level to a level III Cannon
Tower.
Weaponry: 1C++
41
91
20
Level 04
Ground
20 x Peasants, Hit
Points: 75, Gold:
01
Each
No building required, just press NEXT
Weaponry: 1C++
67
117
20
Level 05
Ground
20 x Firework Throwers, Hit
Points: 101, Gold:
01
Each
No building required, just press NEXT
Weaponry: 1C++
95
145
20
Level 06
Ground Fast
20 x Drug Runners, Hit
Points: 87, Gold:
01
Each
Build a Level I Arrow Tower to the left of the Level III Cannon
Tower. This level can be done sometimes with just 1C++, but for the sake
of this walk through we advise building the Arrow Tower.
Weaponry: 1C++ and
1R
119
176
20
Level 07
Ground
20 x Greedy Pigs, Hit
Points: 136, Gold:
02
Each
No building required, just press NEXT. This level is frustrating, you can sometimes easily destroy all creeps with 1C++ and 1R, then there's times you're nowhere near and 2 escape.
Note: End of the level, upgrade interest to
15%
Weaponry: 1C++ and 1R
152
209
20
Level 08
Air
20 x Flying Machines, Hit
Points: 158, Gold:
01
Each
Build 3 x Level I Air Towers. The trick to this level is to
sell the 3 Air Towers before the end and allow the remaining arrow tower
to finish the level off. I do this by, allowing the creeps to pass around
the main circle, once there is 3 creeps left, I sell one Air tower (far
left), then
when 2 creeps left, I sell the second tower (middle). The third tower I sell, when
the last creep is one shot away from being dead, then let the arrow tower
kill it off. Very tricky, but the gold you earn for this is worth it.
Weaponry: 1C++, 1R
and 3A
175
268
20
Level 09
Ground
20 x Stags, Hit
Points: 189, Gold:
01
Each
Build a level II cannon tower next to the level III cannon,
over lap it by half, to overlap a tower, simply select the tower from
the build section, align it on the map, so that half / quarter of the
white square shows, then place. Overlapping is tricky, sometimes the
game will not let you place an overlapped tower where you like, move
it around until you find the spot you require. (See map).
Weaponry: 1C++, 1C+
and 1R
231
312
20
Level 10
Ground
Immune
20 x Trolls, Hit
Points: 212, Gold:
02
Each
No building required, just press NEXT.
Weaponry: 1C++, 1C+
and 1R
288
369
20
Level 11
Ground
BOSS
1 x Angry Critter, Hit
Points: 2000, Gold:
45
Each
Build a level 2 arrow tower and place at the top of screen and
a level 3 arrow tower bottom right of middle, once the critter passes
these
arrow towers, sell immediately. The remaining arrow tower (1R) top
right, let the creep fade a little (Creep in top right corner) then sell before the level is
complete and let the 2 cannon towers finish him off.
Weaponry: 1C++, 1C+,
1R++, 1R+,
1R
305
458
20
Level 12
Ground
20 x Water Elementals, Hit
Points: 246, Gold:
02
Each
Simply upgrade the level II cannon to a level III
Weaponry: 2C++
444
544
20
Level 13
Ground
Fast
20 x Drug Runners, Hit
Points: 212, Gold:
02
Each
Build a level II cannon underneath the 2 x level III cannons
and overlapped by half.
Weaponry: 2C++,
1C+
532
656
20
Level 14
Ground
20 x Lizards, Hit
Points: 331, Gold:
02
Each
No building required, just press NEXT.
Note: End of the level, upgrade interest to
20%
Weaponry: 2C++,
1C+
657
781
20
Tip: If you have lost any lives upto this point, restart the game, its not taken long to get this far, and the money saved is crucial. (losing lives later on the game is acceptable though)
Level 15
Ground
20 x Battle Golems, Hit
Points: 384, Gold:
02
Each
Upgrade the level II cannon to a Level III.
Weaponry: 3C++
775
925
20
Can you better the
guide shown above, if so, please post your changes at Novel Concepts
Element TD Forum Board or email Stuart here.
We know that levels 06 etc can be done with just one C++, but this improvement
does not always work. We require improvements that work each time,
with no lag, or other cheats. We need to know, which level you done
differently and what weaponry, if we agree with your change, we will
submit it here and award you for the change. (i.e. Level 08, used 2A
instead of 3A, include screenshot of position if possible)
Flash Element Online Game - Walk Through Guide Levels 16 to 30 [Bookmark this Guide!]
Level
Map
Comments
Gold
Score
Lives
Level 16
Ground
20 x Harpy Rogues, Hit Points:
445,
Gold: 02
Each
Sit back and do nothing, you have enough firepower here.
Weaponry: 3C++
978
1,128
20
Level 17
Air
20 x Albatross, Hit
Points: 580, Gold:
02
Each
Shisssh, do I hate this level, you need to build 5 Air Towers,
carefully place them, and finally sell them in time too save gold. Please
Enjoy.... I Sell the top left tower first, followed by the 2 underneath,
two creeps go along the bottom, and the final two towers on the right will
deal with them, once there's one weak creep left, sell the lower right
tower. The last tower, once the level is complete, sell.
Weaponry: 3C++,
3A++, 2A
1,011
1,371
20
Level 18
Ground
20 x Fat Pigs, Hit
Points: 695, Gold:
02
Each
A bit of an easy level now, just build another 2 x level III
cannons in the top right corner.
Weaponry: 5C++
1,346
1,596
20
Level 19
Ground
Fast
20 x Drug Runners, Hit
Points: 599, Gold:
02
Each
Another easy level, build another 2 level III cannons in the top
right corner. This level is fast and you need to be too, once all the
creeps have gone by twice, sell the lower cannon, ready for the next
level.
Weaponry: 7C++
1,563
1,913
20
Level 20
Ground
20 x Goblins Again, Hit
Points: 806, Gold:
03
Each
No building required, just press NEXT
Weaponry: 6C++
1,968
2,268
20
Level 21
Ground Immune
20 x Trolls, Hit
Points: 1,125, Gold:
02
Each
Build 2 more cannons in the top right corner, one level II and one
level III cannon is enough here.
Note: End of the level, upgrade interest to 25%
Weaponry: 7C++ , 1C+
2,359
2,733
20
Level 22
Ground
BOSS
1 x Angry Critter, Hit
Points: 14,000, Gold:
55
Each
Boss level now, simply upgrade the level II cannon tower to a level III, so
you now have 8 level III cannons on the field. Now build one level one
arrow tower in the middle of the field, two level II arrow towers to the
top left of the screen and three arrow III towers along the centre bottom.
The Creep will go around twice, expect to lose one life, then sell ARROW
towers, once the creep is on the outside right track, passed the range of
the final arrow tower. It is not worth it to kill it in one pass.
Weaponry: 8C++, 3R++,
2R+, 1R
2,649
3,252
20
Level 23
Ground
20 x Goblins Again, Hit
Points: 1,075, Gold:
03
Each
Easy level, sit back and do nothing.
Weaponry: 8C++
3,501
3,901
19
Level 24
Ground
20 x Dark Minions, Hit
Points: 1,265, Gold:
04
Each
Build a level III cannon tower in the top right corner,
completes the level with ease.
Weaponry: 9C++
4,401
4,851
19
Level 25
Ground
20 x Cannons, Hit
Points: 1,468, Gold:
04
Each
Build a level III cannon tower in the top right corner, completes
the level with ease.
Weaponry: 10C++
5,551
6,051
19
Level 26
Ground
Fast
20 x Drug Runners, Hit
Points: 1,265, Gold:
04
Each
Fast level now, build four more level III cannons in the top
right corner. Once the creeps pass twice, sell the two lower cannons,
then once the level is complete sell everything, as the next level is
air.
Weaponry: 14C++
6,838
7,538
19
Level 27
Air
20 x Albatross, Hit
Points: 1,265, Gold:
04
Each
Another awkward air level, build 9 x level III Air Towers and one
level II Air Tower, let all creeps pass and sell, leave the final level II
Air Tower to kill off the last creep, this is a hit or miss, as this
sometimes leaks. Once level is complete, sell everything ready for the
next level, no more Air levels, phew!!!!!
Weaponry: 9A++, 1A+
8,594
9,184
19
Level 28
Ground
20 x Cryptic Fiends, Hit
Points: 1,935, Gold:
04
Each
Build a thirteen level III and one level II Cannon Tower in the
top right corner.
Note: End of the level, upgrade interest to 30%
Weaponry: 13C++,
1C+
10,710
11,384
19
Level 29
Ground
20 x Sludge Monstrosity, Hit
Points: 2,165, Gold:
05
Each
Upgrade the level II Cannon Tower to a level III and build one more
level III Cannon Tower in the top right corner.
Weaponry: 15C++
13,411
14,161
19
Level 30
Ground
20 x Ghouls, Hit
Points: 2,405, Gold:
05
Each
Build another two level III Cannon Towers top right corner.
Weaponry: 17C++
17,464
18,314
19
Can you better the
guide shown above, if so, please post your changes at Novel Concepts
Element TD Forum Board or email Stuart here.
We know that levels 06 etc can be done with just one C++, but this improvement
does not always work. We require improvements that work each time,
with no lag, or other cheats. We need to know, which level you done
differently and what weaponry, if we agree with your change, we will
submit it here and award you for the change. (i.e. Level 29, used 2C++,
1C instead of 2C++, 1C+, include screenshot of position if possible)
Flash Element Online Game - Walk Through Guide Levels 31 to End [Bookmark this Guide!]
Level
Map
Comments
Gold
Score
Lives
Level 31
Ground
20 x Goblins, Hit Points:
2,655,
Gold: 05
Each
Build three level III Cannon Towers and one level I Cannon Tower in
the top right corner. Completes the level with ease.
Weaponry: 20C++,
1C
22,674
23,683
19
Level 32
Ground
Fast
Immune
20 x Trolls, Hit
Points: 2,500, Gold:
02
Each
Just when you thought it was getting easier, this is a fast and
immune level. Upgrade the level I Cannon Tower to a level III and build
another ten level III Cannon Towers in the top right corner, overlapping
from here on is essential, all Cannon Towers need to be tightly packed, as
you will need to place 180 plus Cannon Towers in the later stages.
Weaponry: 31C++
29,065
30,615
19
Level 33
Ground
BOSS
1 x Angry Critter, Hit
Points: 35,000, Gold:
100
Each
This is the final Boss level, a tough one. Build two more level III
Cannon Towers in the top right corner. Creep will go around three times, expect to lose two
life's, It is not worth it to kill it in one pass.
Weaponry: 33C++
The decision, There's a lot of talk in
the forum about this level, do you build 35C++
Cannon Towers plus 7A++ ARROW Towers can kill it in 2 sweeps, or just build
35C++ Cannon Towers and kill it in 3
sweeps?.
I finished the last level with 37,681 gold. Interest is at
30%.
Choice (1) build another 4 C++ at a cost of
200g, gold total now 37,481, I will lose
200g as the creep will pass 3 times.
Gold now 37,281, I will finish this level with
37,381 (100g for killing the creep) x
30%
Choice (2) build another 4 C++ at a cost of
200g (37481) + 7A++
(364g) = Starting gold 37,117, the creep will leak once, therefore I will finish the level with
37,107 x 30%.
Option One wins it for me.
37,736
39,386
19
Level 34
Ground
40 x Damm Hard, Hit
Points: 5,000, Gold:
05
Each
Build another nine level III Cannon Towers top right. Completes the
level with ease, may get away with building just 41C++, but for this guide
I know 42 works with no troubles.
Weaponry: 42C++
48,476
50,576
17
Level 35
Ground
40 x OMG. so hard!, Hit
Points: 7,000, Gold:
10
Each
Build another twenty two level III Cannon Towers top right.
Completes the level with ease, if you can get all the towers in the top
right and down the right hand side, don't go too low down the right when
building, as this will cause creeps to leak. If you are out of room, build
2 more cannon towers just in case.
I have played this level so many times and 64C++ is enough to get by, but for this
walkthrough guide and screenshots, I typically lost one life, so your scores and gold should be better from here on in.
Note: End of the level, upgrade interest to 35%,
or select FIRE Upgrade and follow the Fire
Towers guide above. Score wise, go with Cannon
Towers, there's not much in it, but for time sake, go with Fire.
Weaponry: 64C++
62,178
65,378
17
Level 36
Ground
40 x gg, Hit
Points: 10,000, Gold:
15
Each
Continuing with the Cannon Towers, build another thirty-six level
III towers in the top right area, you will now have 100 towers in total.
Weaponry: 100C++
79,538
84,538
16
Level 37
Ground
40 x How are you still
alive?, Hit
Points: 15,000, Gold:
20
Each
Build another fifty level III towers. I lost one life here, if you build another 5C++, this could of been prevented, but for the sake of saving 20g and a life, its not worth it.
May redo this guide and see what difference it makes.
Weaponry: 150C++
105,686
113,186
16
Level 38
Ground
40 x The Last Level, Hit
Points: 20,000, Gold:
20
Each
Build another thirty level III towers. Lost 11 lives with 180
Cannon Towers, so you will have to build more, to prevent this loss, or
buy lives in the last level, I went with the buy lives option.
Weaponry: 180C++
142,229
151,229
15
Level 39
Ground
60 x U B Pro, Hit
Points: 25,001, Gold:
30
Each
There's 60 of them and there 25,001 hit points each, what a
nightmare. I decided not to build anymore and just buy lives, unsure
if its the right decision here, but will let the forums decide. I just
bought 59 lives, which seemed to be enough with 2 or 3 to spare.
Weaponry: 180C++
192,987
201,987
4
End
Level
Completed the game with a
Final Score of: 266,305,
as it can be seen from the mistakes I made above this score can be
hammered, we have worked out 295K+ can be done using our guide (or
near about)
257,305
266,305
2
Can you better the
guide shown above, if so, please post your changes at Novel Concepts
Element TD Forum Board or email Stuart here.
We know that levels 06 etc can be done with just one C++, but this improvement
does not always work. We require improvements that work each time,
with no lag, or other cheats. We need to know, which level you done
differently and what weaponry, if we agree with your change, we will
submit it here and award you for the change. (i.e. Level 29, used 2C++,
1C instead of 2C++, 1C+, include screenshot of position if possible)
Flash Element Online Game - Walk Through Guide Levels - Use Fire Towers [Bookmark this Guide!]
Level
Map
Comments
Level 36
Ground
40 x gg, Hit
Points: 10,000, Gold:
15
Each
Complete the guide from level 01 to 35 using Cannon Towers and
interest. Once Level 35 is complete, select the FIRE
Upgrade option and sell all Cannon Towers, we don't need these anymore.
Now build nine fully upgrade (level IV) Fire Towers in the top centre
section and three level IV Fire Towers in the top right corner.
Weaponry: 12F+++
Level 37
Ground
40 x How are you still
alive?, Hit
Points: 15,000, Gold:
20
Each
Build another four level IV Fire Towers next to the three in the
top right corner. 16 level IV Fire Towers is more than enough, maybe next
time around I will try it with 15 towers instead.
Weaponry: 16F+++
Level 38
Ground
40 x The Last Level, Hit
Points: 20,000, Gold:
20
Each
Build another seven level IV Fire Towers next to the seven in the
top right corner. 23 level IV Fire Towers is more than enough, maybe next
time around I will try it with 22 towers instead.
Weaponry: 23F+++
Level 39
Ground
60 x U B Pro, Hit
Points: 25,001, Gold:
30
Each
Build another twelve level IV Fire Towers, so that you have 35
level IV Fire Towers in total, ignore my screenshot, place them all in
the top right corner.
Weaponry: 35F+++
End
Level
Completed the game with a
Final Score of: 233,516,
as it can be seen from the mistakes I made above, and on the previous
35 levels, this score can be hammered.
Can you better the
guide shown above, if so, please post your changes at Novel Concepts
Element TD Forum Board or email Stuart here.
We know that levels 06 etc can be done with just one C++, but this improvement
does not always work. We require improvements that work each time,
with no lag, or other cheats. We need to know, which level you done
differently and what weaponry, if we agree with your change, we will
submit it here and award you for the change. (i.e. Level 29, used 2C++,
1C instead of 2C++, 1C+, include screenshot of position if possible)
Other free Online Flash RPG Games available and just
as addictive.
Flash
Circle TD
Monsters enter the maze on the left and right of the screen, they
will do so in groups of 30 (15 each side) every few seconds. The
number of monsters that are walking / flying around the maze at any
one time must be kept down below the maximum capacity of the maze
(100 on Medium, 80 on Hard)
Developed by David Scott,
to enjoy this game in full and support the developers, please play this
game at CandyStand
Vector TD
The aim of the game is to eliminate the Vectoid threat before they
reach the end of the path. You do this by constructing towers along
the path to attack oncoming Vectoids. Success is not based solely on
the types of tower you select, but where you place them and what
upgrade and bonus options you take.
Developed by David Scott,
to enjoy this game in full and support the developers, please play
this game at CandyStand